我有寫一系列的 遊戲物理1 和 遊戲數學2 教學 未來會繼續增加新內容,有什麼主題建議歡迎提出 :)
目前的內容有:
遊戲物理系列 Introduction & Acknowledgements Motion Dynamics - Fundamentals Motion Dynamics - Implementations Broadphase - Overview Broadphase - Dynamic AABB Tree Collision Detection - CSO & Support Function Collision Detection - GJK (The Gilbert-Johnson-Keerthi Algorithm) Collision Detection - Contact Generation – EPA (Expanding Polytope Algorithm) Resolution - Constraints & Sequential Impulse Resolution - Contact Constraints Stability - Slops Stability - Warm Starting Implementing Support Function for Polyhedrons using Half Edges.
遊戲數學系列 Vector Math - “Cross Product” of 2D Vectors Vector Math - Vector Reflection (Planned) Linear Algebra - Alternate Views on Matrix Multiplication Linear Algebra - How to Eyeball The Inverse of A Matrix Linear Algebra - Block Matrices Quaternions - Quaternion Basics Quaternions - Quaternion Implementations Quaternions - Interpolating Quaternions with Circular Blending Curves - Approximation with Polynomial Curves Curves - Faster Sine & Cosine with Polynomial Curves Curves - Faster Re-Normalization of Unit Vectors Procedural Animation - Precise Control over Numeric Springing